= Advice for starting multiplayer with a couple of newbies? =

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I've talked a few friends into trying Satisfactory this weekend, I'm a fairly experience player, they'll all be new. I'm planning to grab a server from one of the dedicated host/ companies (still shopping around a bit), since if any of them get hooked, hope to have a solution that we can jump in/out of as we're interested and schedules align, without needing one of us to host.

But any advice for onboarding new players in a multiplayer environment, without overwhelming them (but also without feeling too bored as the experienced player in the group). Is it worth running through the tutorial/pre-hub stages with them, or skipping that and handling that teaching myself?

What have been you found as fun starter projects to work on together/division of labor in the beginning before projects more naturally allow for parallel efforts?

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I would highly recommend you encourage them to complete the tutorial and tier 0. It shouldn't take long, but it'll give them a good basis and some early understanding. It'll save you a lot of explaining too.

First time I played with new players, I just divided up early iron and copper. That way each got a sense of accomplishment in actually creating a finished "factory" producing something.

Then I had them swap so they could both get familiar with both materials. Only thing I really "told" them about was foundations. Apart from that I let them create spaghetti, make mistakes with ratios, whatever, unless they specifically asked for help. Then both came together to make the first rotor / reinforced plate factory.

I just hovered around both of them and allowed them to make those mistakes, meanwhile I started on MAM research to get the chainsaw / collected a few slugs and did those little bits of research.

At tier 2, I automated solid biomass (to save those power frustrations) and collected some hard-drives as well as sank some stuff for tickets to give them more building things to play with. Basically I did the leg-work and allowed them to create. Once we all had decent equipment we went on some pretty epic expeditions too - which were always fun.


It's hard not to be a little bored sometimes, but I had a lot of fun living vicariously through them while they hit the same walls I had and then overcame those issues. It's hard to bite your tongue though, but in the interests of friendship I managed it mostly while still having a lot of fun.

I mean you could just put one in Rocky Desert and one in Northern forest and tell them to go at it. You could flit between them both to help them. But that would get rid of the collaborative element I suppose.

When I started with a friend (Only one, not two like you) I let him pick the base location and had him discord stream until he'd completed the hub.

Then I just on and did some stuff while he did other stuff and that seemed to work out.

I encouraged him to explore and find hard drives while I did some basic tinkering after we'd both set up some automation together.

Honestly, don't teach anything and let them play around on their own. Maybe don't even play for the first week and just watch and guide

**when they ask** not when you notice they need guidance.

Best part of the game is improving your old designs, which drive motivation to build a bigger, better thing until it's time for the next iteration. If you feed that information to them, you will be taking away half of the game.

I'd mostly just play in separate areas, getting started and then making a plan to converge into a single mega-base to see what everyone got together and is able to "bring to the table" :P If not feeding stuff from starter factories, then just starting a new team effort and perhaps you can show a couple of things there.

Just let 'em go. They'll pretty quickly fall into roles. With the friend I play with, we both end up doing the things we enjoy. I'm not very good at making big, complex lines so my friend is always the one who ends up automating our space elevator stuff. However, I'm quite good at refinery fuckery, so I generally end up being the one to exploit the oil and make aluminum. We talk about what we're doing and look at one another's builds, but otherwise we're just enjoying doing something "together" but not directly

**together y'know? Sometimes the best way to enjoy being around people is combining your efforts separately to make something bigger instead of direct collaboration.

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