کیونکہ یہ دستی کے ساتھ نہیں آتا! آپ میں سے ان لوگوں کے لیے جو l33t نفسیاتی ہیکرز نہیں ہیں: یہ رہے YERCONSOLE کمانڈز نیچے الجھی ہوئی گڑبڑ کو ڈاؤن لوڈ کرنے یا پڑھنے کے لیے یہاں کلک کریں۔ cvar فہرست _restart : cmd : : بند کریں اور انجن کو دوبارہ شروع کریں۔ addip : cmd : : پابندی کی فہرست میں ایک IP ایڈریس شامل کریں۔ ai_auto_contact_solver : 1 : , "sv": ai_clear_bad_links : cmd : : NAV لنکس پر سیٹ کلیر بٹس یہ بتاتا ہے کہ لنک ناقابل استعمال ہے ai_debug_assalt : 0 : , "sv": ai_debug_directnavprobe : 0 : , "sv": ai_debug_doors : 0 : , "sv": ai_debug_efficiency : 0 : , "sv": ai_debug_emies : 0 : , "sv": ai_debug_expressions : 0 : , "sv": NPCs کے لیے بے ترتیب اظہار کے فیصلے دکھائیں ai_debug_follow : 0 : , "sv": ai_debug_loners : 0 : , "sv": ai_debug_looktargets : 0 : , "sv": ai_debug_los : 0 : , "sv", "cheat": NPC لائن آف سائٹ ڈیبگ موڈ۔ اگر 1، ٹھوس اداروں کو جو کہ bloNPC LOC کو باؤنڈنگ بکس کے ساتھ نمایاں کیا جائے گا۔ اگر 2، تو یہ غیر ٹھوس ہستیوں کو دکھائے گا جو ٹھوس ہونے کی صورت میں ایسا کریں گی۔ ai_debug_nav : 0 : , "sv": ai_debug_node_connect : cmd : : کوشش شدہ کنکشن کو دو نوڈس کے درمیان ڈیبگ کریں ai_debug_ragdoll_magnets : 0 : , "sv": ai_debug_shoot_positions : 0 : , "sv", "rep": ai_debug_speech : 0 : , "sv": ai_debug_squads : 0 : , "sv": ai_debug_think_ticks : 0 : , "sv": ai_debugscript حالات : 0 : , "sv": ai_disable : cmd : : تمام AI منطقی معمولات کو دو طرفہ پاس کرتا ہے اور تمام NPCs کو ان کی بیکار متحرک تصاویر میں رکھتا ہے۔ NPCs کو آپ کے راستے سے ہٹانے اور فریم ریٹ پر AI منطق کے معمولات کے اثر کو جانچنے کے لیے استعمال کیا جا سکتا ہے۔ ai_drawbattlelines : 0 : , "sv", "cheat": ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv": ai_follow_use_points : 1 : , "sv": ai_follow_use_points_when_moving : 1 : , "sv": ai_lead_time : 0 : , "sv": ai_LOS_mode : 0 : , "sv", "rep": ai_moveprobe_debug : 0 : , "sv": ai_moveprobe_jump_debug : 0 : , "sv": ai_moveprobe_usetracelist : 0 : , "sv": ai_next_hull : cmd : : مختلف ہل کے سائز کے ذریعے سائیکل۔ فی الحال منتخب ہل کا سائز اسکرین پر لکھا گیا ہے۔ کنٹرول کرتا ہے کہ کون سے کنکشن دکھائے جاتے ہیں جب ai_show_hull یا ai_show_connect کمانڈز استعمال کیے جاتے ہیں: -none- ai_no_local_paths : 0 : , "sv": ai_no_node_cache : 0 : , "sv": ai_no_select_box : 0 : , "sv": ai_no_steer : 0 : , "sv": ai_no_talk_delay : 0 : , "sv": ai_nodes : cmd : : نوڈ ڈسپلے کو ٹوگل کرتا ہے۔ پہلی کال دیے گئے نیٹ ورک کے لیے نوڈس کو سبز آبجیکٹ کے طور پر دکھاتی ہے۔ دوسری کال نوڈس اور ان کی شناخت دکھاتی ہے۔ نوڈس کا رنگ درج ذیل ہے: سبز - گراؤنڈ نوڈ سیان - ایئر نوڈ میجنٹا - کلائم نوڈ گرے - نوڈ منتخب ہل کے سائز کے لیے دستیاب نہیں اورنج - نوڈ فی الحال بند ہے ai_norebuildgraph : 0 : , "sv": ai_path_adjust_speed_on_immediate_turns : 1 : , "sv": ai_path_insert_pause_at_est_end : 1 : , "sv": ai_path_insert_pause_at_obstruction : 1 : , "sv": ai_reaction_delay_alert : 0 : , "sv": ai_reaction_delay_idle : 0 : , "sv": ai_rebalance_thinks : 1 : , "sv": ai_reloadresponsesystems : cmd : : تمام رسپانس سسٹم اسکرپٹس کو دوبارہ لوڈ کریں۔ ai_report_task_times_on_limit : 0 : , "a", "sv": ai_resume : cmd : : اگر NPC کاموں کو آگے بڑھا رہا ہے (دیکھیں ai_step ai_sequence_debug : 0 : , "sv": ai_set_move_height_epsilon : cmd : : سیٹ کریں کہ قدموں کی جانچ کرتے وقت AI زمین پر چلنے والوں کو کتنا اونچا کرتا ہے ai_shot_bias : 1 : , "sv": ai_shot_bias_max : 1 : , "sv", "rep": ai_shot_bias_min : -1 : , "sv", "rep": ai_shot_stats : 0 : , "sv": ai_shot_stats_term : 1000 : , "sv": ai_show_connect : cmd : : فی الحال منتخب کردہ ہل کی قسم کے لیے ہر نوڈ کے درمیان اجازت شدہ کنکشن دکھاتا ہے۔ ہلز کا کلر کوڈ درج ذیل ہے: سبز - زمینی حرکت نیلی - جمپنگ موومنٹ سیان - فلائنگ موومنٹ میجنٹا - چڑھنے والی موومنٹ ریڈ - کنکشن غیر فعال ai_show_connect_fly : cmd : : فی الحال منتخب کردہ ہل کی قسم کے لیے ہر نوڈ کے درمیان اجازت شدہ کنکشن دکھاتا ہے۔ ہلز کا کلر کوڈ درج ذیل ہے: سبز - زمینی حرکت نیلی - جمپنگ موومنٹ سیان - فلائنگ موومنٹ میجنٹا - چڑھنے والی موومنٹ ریڈ - کنکشن غیر فعال ai_show_connect_jump : cmd : : فی الحال منتخب کردہ ہل کی قسم کے لیے ہر نوڈ کے درمیان اجازت شدہ کنکشن دکھاتا ہے۔ ہلز کا کلر کوڈ درج ذیل ہے: سبز - زمینی حرکت نیلی - جمپنگ موومنٹ سیان - فلائنگ موومنٹ میجنٹا - چڑھنے والی موومنٹ ریڈ - کنکشن غیر فعال ai_show_graph_connect : cmd : : اس نوڈ کے لیے گراف کنکشن ڈسپلے کو ٹوگل کرتا ہے جسے کھلاڑی دیکھ رہا ہے۔ وہ نوڈز جو منتخب نوڈ سے نیٹ گراف کے ذریعے جڑے ہوئے ہیں، منتخب نوڈ سے جڑنے والی میجنٹا لائنوں کے ساتھ سرخ رنگ میں کھینچے جائیں گے۔ وہ نوڈز جو منتخب نوڈ سے نیٹ گراف کے ذریعے منسلک نہیں ہیں نیلے رنگ میں بنائے جائیں گے۔ ai_show_grid : cmd : : فرش پر جہاں نظر آرہا ہے ایک گرڈ بنائیں ai_show_hints : cmd : : تمام اشارے کو چھوٹے خانوں کے طور پر دکھاتا ہے نیلا - اشارہ استعمال کے لیے دستیاب ہے سرخ - اشارہ فی الحال NPC اورنج کے ذریعہ استعمال کیا جا رہا ہے - اشارہ وقت ختم ہونے پر استعمال نہیں کیا جا رہا ہے گرے - اشارہ کو غیر فعال کر دیا گیا ہے ai_show_hull : cmd : : فی الحال منتخب ہل کی قسم کے لیے ہر نوڈ کے درمیان اجازت شدہ ہل دکھاتا ہے۔ ہلز کا کلر کوڈ درج ذیل ہے: سبز - زمینی حرکت نیلی - جمپنگ موومنٹ سیان - فلائنگ موومنٹ میجنٹا - چڑھنے کی حرکت کے دلائل: -کوئی نہیں- ai_show_hull_attacks : 0 : , "sv": ai_show_node : cmd : : مخصوص نوڈ کو نمایاں کریں۔ ai_show_think_tolerance : 0 : , "sv": ai_show_visibility : cmd : : اس نوڈ کے لیے visibility ڈسپلے کو ٹوگل کرتا ہے جسے کھلاڑی دیکھ رہا ہے۔ منتخب نوڈ سے نظر آنے والے نوڈس کو منتخب نوڈ سے منسلک پیلی لکیروں کے ساتھ سرخ رنگ میں کھینچا جائے گا۔ منتخب نوڈ سے نظر نہ آنے والے نوڈس نیلے رنگ میں بنائے جائیں گے۔ ai_simulate_task_overtime : 0 : , "sv": ai_spread_cone_focus_time : 0 : , "sv": ai_spread_defocused_cone_multiplier : 3 : , "sv": ai_spread_pattern_focus_time : 0 : , "sv": ai_step : cmd : : NPCs اپنے موجودہ کام کو مکمل کرنے کے بعد منجمد ہو جائیں گے۔ اگلا کام مکمل کرنے کے لیے، 'ai_step'دوبارہ استعمال کریں۔ پروسیسنگ کو دوبارہ شروع کرنے کے لیے عام طور پر 'ai_resume'استعمال کریں ai_think_limit_label : 0 : , "a", "sv": ai_use_clipped_paths : 1 : , "sv": ai_use_efficiency : 1 : , "sv": ai_use_frame_think_limits : 1 : , "sv": ai_use_think_optimizations : 1 : , "sv": ainet_generate_report : cmd : : کنسول کو رپورٹ بنائیں ainet_generate_report_only : cmd : : کنسول کو رپورٹ بنائیں air_density : cmd : : ڈریگ کمپیوٹیشن کے لیے ہوا کی کثافت کو تبدیل کرتا ہے۔ عرف : cmd : : عرف ایک کمانڈ ammo_338mag_max : 30 : , "sv", "rep": ammo_357sig_max : 52 : , "sv", "rep": ammo_45acp_max : 100 : , "sv", "rep": ammo_50AE_max : 35 : , "sv", "rep": ammo_556mm_box_max : 200 : , "sv", "rep": ammo_556mm_max : 90 : , "sv", "rep": ammo_57mm_max : 100 : , "sv", "rep": ammo_762mm_max : 90 : , "sv", "rep": ammo_9mm_max : 120 : , "sv", "rep": ammo_buckshot_max : 32 : , "sv", "rep": ammo_flashbang_max : 2 : , "sv", "rep": ammo_hegranade_max : 1 : , "sv", "rep": ammo_smokegrenade_max : 1 : , "sv", "rep": banid : cmd : : پابندی کی فہرست میں صارف کی شناخت شامل کریں۔ bench_end : cmd : : معلومات جمع کرنا ختم کرتا ہے۔ bench_start : cmd : : معلومات جمع کرنا شروع کرتا ہے۔ دلائل: نتائج لکھنے کے لیے فائل کا نام bench_upload : cmd : : حالیہ بینچ مارک کے اعدادوشمار والو سرورز پر اپ لوڈ کرتا ہے BindToggle : cmd : : بلڈ سپرے : cmd : : خون bot_add : cmd : : جس ٹیم میں کم کھلاڑی ہوں اس میں بوٹ شامل کرتا ہے۔ bot_add_ct : cmd : : ایک انسداد دہشت گردی بوٹ شامل کرتا ہے۔ bot_add_t : cmd : : ایک دہشت گرد بوٹ شامل کرتا ہے۔ bot_all_weapons : cmd : : بوٹس کو تمام ہتھیار استعمال کرنے کی اجازت دیتا ہے۔ bot_allow_granades : 1 : , "sv", "rep": bot_allow_machine_guns : 1 : , "sv", "rep": bot_allow_pistols : 1 : , "sv", "rep": bot_allow_rifles : 1 : , "sv", "rep": bot_allow_rogues : 1 : , "sv", "rep": bot_allow_shield : 1 : , "sv", "rep": bot_allow_shotguns : 1 : , "sv", "rep": bot_allow_snipers : 1 : , "sv", "rep": bot_allow_sub_machine_guns : 1 : , "sv", "rep": bot_auto_vacate : 1 : , "sv", "rep": bot_chatter : 0 : , "sv", "rep": bot_crouch : 0 : , "sv", "cheat": bot_debug : 0 : , "sv", "rep": bot_defer_to_human : 0 : , "sv", "rep": بوٹ_مشکل : 0 : "sv"، "rep": bot_freeze : 0 : , "sv", "cheat": bot_goto_mark : cmd : : a bot منتخب کردہ nav ایریا میں (NAV میشوں میں ترمیم کے لیے) bot_join_after_player : 1 : , "sv", "rep": bot_join_team : 0 : , "sv", "rep": bot_kick : cmd : : مخصوص بوٹ، یا تمام بوٹس کو کک کرتا ہے اگر کوئی نام نہیں دیا گیا ہے bot_kill : cmd : : مخصوص بوٹ، یا تمام بوٹس کو مار ڈالتا ہے اگر کوئی نام نہ دیا جائے bot_knives_only : cmd : : بوٹس کو صرف چاقو استعمال کرنے تک محدود کرتا ہے۔ bot_memory_usage : cmd : : بوٹس کے میموری کے استعمال پر رپورٹس bot_mimic : 0 : , "sv", "cheat": bot_mimic_yaw_offset : 180 : , "sv", "cheat": bot_pistols_only : cmd : : بوٹس کو صرف پستول استعمال کرنے تک محدود کرتا ہے۔ bot_prefix : 0 : , "sv", "rep": bot_profile_db : 0 : , "sv", "rep": bot_quota : 0 : , "sv", "rep": bot_quota_match : 0 : , "sv", "rep": bot_show_nav : 0 : , "sv", "rep": bot_snipers_only : cmd : : بوٹس کو صرف سنائپر رائفلز استعمال کرنے تک محدود کرتا ہے bot_stop : 0 : , "sv", "rep": bot_traceview : 0 : , "sv", "rep": bot_walk : 0 : , "sv", "rep": bot_zombie : 0 : , "sv"، "rep": breakable_disable_gib_limit : 0 : , "sv": breakable_multiplayer : 1 : , "sv": buddha : cmd : : Toggle. کھلاڑی نقصان اٹھاتا ہے لیکن نہیں کرے گا۔ (صحت صفر ہونے پر ریڈ کراس دکھاتا ہے) bug_swap : cmd : : بگ بیت کے لیے موجودہ ہتھیار کو خود بخود تبدیل کرتا ہے اور دوبارہ واپس cache_print : cmd : : کیشے میموری کے مواد کو پرنٹ کریں۔ cast_hull : cmd : : ہل کے تصادم کا پتہ لگانے کا ٹیسٹ cast_ray : cmd : : ٹکراؤ کا پتہ لگانے کا ٹیسٹ cc_lookup_crc : cmd : : گمشدہ CC ٹوکن تاروں کا سراغ لگانے کے لیے ch_createairboat : cmd : : کھلاڑی کے سامنے سپون ایئر بوٹ ch_createjeep : cmd : : کھلاڑی کے سامنے سپون جیپ changelevel : cmd : : سرور کو مخصوص نقشے میں تبدیل کریں۔ changelevel2 : cmd : : سنگل پلیئر میں مخصوص نقشے پر منتقلی۔ cl_clock_correction : 1 : , "cheat": کلائنٹ پر گھڑی کی اصلاح کو فعال/غیر فعال کریں cl_clock_correction_adjustment_max_amount : 200 : , "cheat": زیادہ سے زیادہ ملی سیکنڈ فی سیکنڈ سیٹ کرتا ہے جسے کلائنٹ کی گھڑی کو درست کرنے کی اجازت ہے۔ یہ صرف اس رقم کو درست کرے گا جب کلائنٹ اور سرور گھڑی کے درمیان فرق cl_clock_correction_adjustment_max_offset کے برابر یا اس سے بڑا ہو cl_clock_correction_adjustment_max_offset : 90 : , "cheat": جیسے ہی گھڑی کا آفسیٹ cl_clock_correction_adjustment_min_offset سے اس قدر (ملی سیکنڈ میں) تک جاتا ہے، یہ ایڈجسٹمنٹ کی cl_clock_correction_adjustment_max_amount کو لاگو کرنے کی طرف بڑھتا ہے۔ اس طرح، جواب چھوٹا ہوتا ہے جب آفسیٹ چھوٹا ہوتا ہے۔ cl_clock_correction_adjustment_min_offset : 10 : , "cheat": اگر کلاک آفسیٹ اس رقم سے کم ہے (ملی سیکنڈ میں)، تو گھڑی کی کوئی اصلاح لاگو نہیں ہوتی cl_clock_correction_force_server_tick : 999 : , "cheat": سرور کے ٹک + اس آفسیٹ سے ملنے کے لیے گھڑی کی اصلاح پر مجبور کریں (-999 اسے غیر فعال کر دیتا ہے) cl_clock_showdebuginfo : 0 : , "cheat": کلاک ڈرفٹ کے بارے میں ڈیبگنگ کی معلومات دکھائیں cl_clockdrift_max_ms : 150 : , "cheat": زیادہ سے زیادہ تعداد ملی سیکنڈز کی گھڑی کو بڑھنے کی اجازت ہے اس سے پہلے کہ کلائنٹ اپنی گھڑی کو سرور کے پاس لے جائے۔ cl_resend : 0 : : unused clear_debug_overlays : cmd : : ڈیبگ اوورلیز کو صاف کرتا ہے۔ کلائنٹ پورٹ : 27005 : : میزبان گیم کلائنٹ پورٹ cmd : cmd : : سرور کو کمانڈ فارورڈ کریں۔ collision_shake_amp : 0 : , "sv": collision_shake_freq : 0 : , "sv": collision_shake_time : 0 : , "sv": coop : 0 : , "nf": کوآپریٹو پلے CreatePredictionError : cmd : : پیشین گوئی کی غلطی پیدا کریں۔ creditsdone : cmd : : cs_ShowStateTransitions : -2 : , "sv", "cheat": cs_ShowStateTransitions-1 for all>. Show player state transitions cs_stacking_num_levels : 1 : , "sv", "rep" : How many players can stack on top of another player cvarlist : cmd : : Show the list of convars/concommands deathmatch : 1 : , "nf" : Running a deathmatch server debug_physimpact : 0 : , "sv" : decalfrequency : 5 : , "sv", "nf" : developer : 0 : : Show developer messages differences : cmd : : Show all convars which are not at their default values disconnect : cmd : : Disconnect game from server disp_dynamic : 0 : : disp_modlimit : 80 : : disp_modlimit_down : 20 : : disp_modlimit_up : 80 : : disp_numiterations : 1 : , "cheat" : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work) dtwarning : 0 : : Print data table warnings? dtwatchent : -1 : : Watch this entities data table encoding dtwatchvar : 0 : : Watch the named variable dump_globals : cmd : : Dump all global entities/states dumpstringtables : cmd : : Print string tables to console echo : cmd : : Echo text to console endround : cmd : : End the current round ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that itor receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step' ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at exec : cmd : : Execute script file exit : cmd : : Exit the engine fadein : cmd : : fadein {time r g b}: Fades the screen in from black or fromthe specified color over the given number of seconds fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds find : cmd : : Find concommands with the specified string in their name/help text fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_talk : 0 : , "sv" : flush : cmd : : Flush cache memory flush_unlocked : cmd : : Flush unlocked cache memory fog_enable_water_fog : 1 : : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter free_pass_peek_debug : 0 : , "sv" : fs_printopenfiles : cmd : : Show all files currently opened by the engine fs_warning_level : cmd : : Set the filesystem warning level func_break_max_pieces : 15 : , "a", "sv", "rep" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : g_debug_doors : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition g_Language : 0 : , "sv", "rep" : g_ragdoll_maxcount : 8 : , "sv", "rep" : give : cmd : : Give item to player. Arguments: god : cmd : : Toggle. Player becomes invulnerable groundlist : cmd : : Display ground entity list heartbeat : cmd : : help : cmd : : Find help about a convar/concommand hltv_autorecord : 0 : : Automatically records all games as HLTV demos hltv_connect : cmd : : Connect to specified HLTV server hltv_debug : 0 : : HLTV debug info hltv_delay : 10 : , "sv" : HLTV broadcast delay in seconds hltv_maxclients : 128 : : Maximum client number on HLTV server hltv_maxrate : 3500 : : Max client bandwidth rate allowed, 0 == unlimited hltv_port : 27020 : : Host HLTV port hltv_record : cmd : : Starts HLTV demo recording hltv_retry : cmd : : Reconnects the HLTV relay proxy hltv_snapshotinterval : 2 : : Take game snapshot every nth tick hltv_status : cmd : : Connect to specified HLTV server hltv_stop : cmd : : Stops the HLTV broadcast hltv_stoprecord : cmd : : Stops HLTV demo recording hltv_viewent : 0 : , "sv" : HLTV camera entity index host_framerate : 0 : : Set to lock per-frame time elapse host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame host_speeds : 0 : : Show general system running times host_timescale : 1 : : Prescale the clock by this amount hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information hostname : 0 : : Hostname for server hostport : 27015 : : Host game server port hurtme : cmd : : Hurts the player. Arguments: incrementvar : cmd : : Increment specified convar value ip : 66 : : Overrides IP for multihomed hosts kdtree_test : cmd : : Tests spatial partition for entities queries kick : cmd : : Kick a player by slot, userid or name : cmd : : kills the player killserver : cmd : : Shutdown the server listid : cmd : : Lists banned users listip : cmd : : List IP addresses on the ban list listmodels : cmd : : List loaded models log : cmd : : Enables standard log file <0|1> log_addaddress : cmd : : Set address and port for remote host log_console : cmd : : Echos event logging in console <0|1> log_events : cmd : : Set UDP logging to remote host <0|1> log_level : cmd : : Specifies a logging level 0..15 log_udp : cmd : : Send log packets to hosts in address list <0|1> lservercfgfile : 0 : , "sv" : map : cmd : : Start playing on specified map map_background : cmd : : Runs a map as the background to the main menu map_noareas : 0 : : Disable area to area connection testing map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) mapcyclefile : 0 : , "sv" : maps : cmd : : Displays list of maps mat_bumpbasis : 0 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf mat_forcedynamic : 0 : , "cheat" : mat_fullbright : 0 : , "cheat" : mat_leafvis : 0 : : Draw wireframe of current leaf mat_levelflush : 1 : : mat_loadtextures : 1 : : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_norendering : 0 : : mat_normals : 0 : , "cheat" : mat_reloadallmaterials : cmd : : mat_reloadmaterial : cmd : : mat_reloadtextures : cmd : : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : mat_showlightmappage : -1 : : mat_softwareskin : 0 : : mat_wireframe : 0 : , "cheat" : maxplayers : cmd : : Change the maximum number of players allowed on this server mem_dump : cmd : : dump memory stats mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc mod_forcedata : 1 : : Forces all model file data into cache on model load mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players mp_autoteambalance : 1 : , "sv" : mp_buytime : 1 : , "sv", "rep" : How many minutes after round start players can buy items for mp_c4timer : 35 : , "sv", "rep" : how long from when the C4 is armed until it blows mp_chattime : 2 : , "sv", "rep" : amount of time players can chat after the game is over mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body mp_flashlight : 1 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_freezetime : 5 : , "sv", "rep" : how many seconds to keep players frozen when the round starts mp_friendlyfire : 1 : , "sv", "nf", "rep" : mp_hostagepenalty : 2 : , "sv" : Terrorist are kicked for killing too much hostages mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns mp_limitteams : 1 : , "sv", "rep" : Max # of players 1 team can have over another mp_logecho : 1 : : mp_logfile : 1 : : mp_maxrounds : 0 : , "sv", "rep" : max number of rounds to play before server changes maps mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_roundtime : 2 : , "sv", "rep" : How many minutes each round takes mp_solidplayers : 1 : , "sv", "rep" : Set player solid in multiplayer mode, no pushback mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players whowithin this many seconds of a round restart mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_timelimit : 25 : , "sv", "nf", "rep" : game time per map in minutes mp_tkpunish : 2 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes} mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "rep" : max number of rounds one team can win before server changesmaps name : 0 : : unused nav_begin_area : cmd : : Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make atwo-way connection, also connect the second area to the first nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system nav_delete : cmd : : Deletes the currently highlighted Area nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas nav_edit : 0 : , "sv" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode nav_end_area : cmd : : Defines the second corner of a new Area and creates it nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system nav_load : cmd : : Loads the Navigation Mesh for the current map nav_mark : cmd : : Marks the Area under the cursor for manipulation by subsequent editing commands nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system nav_quicksave : 1 : , "sv" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing nav_save : cmd : : Saves the current Navigation Mesh to disk nav_show_approach_points : 0 : , "sv" : Show Approach Points in the Navigation Mesh nav_show_danger : 0 : , "sv" : Show current 'danger' levels nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxfragments : 1280 : : Max fragment bytes per packet net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : : Print game event infos to console net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UPD packets summary to console net_start : cmd : : Inits multiplayer network sockets net_synctags : 0 : , "cheat" : Insert tokens into the net stream to find client/server mismatches next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) noclip : cmd : : Toggle. Player becomes non-solid and flies notarget : cmd : : Toggle. Player becomes hidden to NPCs npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given typewhere the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes thatare already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue lineto NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : :all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks whatplayer is looking at npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all thier responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_vphysics : 0 : , "sv" : old_radiusdamage : 0 : , "sv", "rep" : password : 0 : : Current server access password path : cmd : : Show the engine filesystem path pause : cmd : : Toggle the server pause state phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information ping : cmd : : Display ping to server player_old_armor : 0 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage.means respond physically to damage but never break. Green maps health in the rangeof 100 down to 1 props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default) quit : cmd : : Exit the engine quti : cmd : : Exit the engine r_3dnow : cmd : : r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_colorstaticprops : 0 : , "cheat" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect r_decal_cullsize : 1 : : Decals under this size in pixels are culled r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispEnableLOD : 0 : : r_DispFullRadius : 400 : : Radius within which a displacement will stay at its highestLOD r_DispLockLOD : 0 : : r_DispRadius : 500 : : r_DispSetLOD : 0 : : r_DispTolerance : 5 : : r_DispUpdateAll : 0 : : r_DispUseStaticMeshes : 1 : , "cheat" : High end machines use static meshes. Low end machines use temp meshes r_DispWalkable : 0 : , "cheat" : r_drawbatchdecals : 1 : : Render decals batched r_drawbrushmodels : 1 : , "cheat" : Render brush models r_drawdecals : 1 : : Render decals r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawleaf : -1 : , "cheat" : Draw the specified leaf r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_DrawSpecificStaticProp : -1 : : r_drawstaticprops : 1 : , "cheat" : r_drawtranslucentworld : 1 : , "cheat" : r_drawworld : 1 : , "cheat" : Render the world r_dynamic : 1 : : r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value r_eyegloss : 1 : , "a" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs r_ForceRestore : 0 : : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightinterp : 5 : : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : : r_lightstyle : -1 : : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn r_lod : -1 : : r_lod_noupdate : 0 : : r_maxmodeldecal : 50 : : r_mmx : cmd : : r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models r_modelwireframedecal : 0 : , "cheat" : r_newproplighting : 0 : : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are r_occlusion : 1 : : Activate/deactivate the occlusion system r_occlusionspew : 0 : : Activate/deactivates spew about what the occlusion system is doing r_printdecalinfo : cmd : : r_rootlod : 0 : : Root LOD r_shadowrendertotexture : 1 : : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : : r_sse : cmd : : r_sse2 : cmd : : r_staticpropinfo : 0 : : r_teeth : 1 : : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_vehicleDrawDebug : 0 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : : Activate/deactivate wireframe rendering of what the occlusion system is doing r_visualizetraces : 0 : , "sv", "cheat" : r_waterforceexpensive : 0 : : r_waterforcereflectentities : 0 : : rcon_password : 2 : : remote console password recompute_speed : cmd : : Recomputes clock speed (for debugging purposes) reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload) removeid : cmd : : Remove a user ID from the ban list removeip : cmd : : Remove an IP address from the ban list replaydelay : 0 : , "sv" : report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart) revert : cmd : : Revert convars to their default values say : cmd : : Display player message say_team : cmd : : Display player message to team scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even inenglish scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled) scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats) setmaster : cmd : : setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server setpos : cmd : : Move player to specified origin (must have sv_cheats) shake : cmd : : Shake the screen showhitlocation : 0 : , "sv" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : skill : 1 : , "a" : Game skill level (1-3) smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when climbing stairs snd_foliage_db_loss : 4 : : snd_gain : 1 : : snd_gain_max : 1 : : snd_gain_min : 0 : : snd_refdb : 60 : : snd_refdist : 36 : : snd_restart : cmd : : Restart sound system snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to showcaptions snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for soundscape_flush : cmd : : Flushes the server & client side soundscapes spike : cmd : : generates a fake spike status : cmd : : Display map and connection status step_spline : 0 : , "sv" : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 5 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_contact : 0 : : Contact email for server sysop sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring) sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force server side preloading sv_friction : 4 : , "sv", "nf", "rep" : World friction sv_gravity : 800 : , "sv", "nf", "rep" : World gravity sv_hltv : 0 : : Enables HLTV on this server sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc sv_logbans : 1 : : sv_massreport : 0 : , "sv" : sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks sv_maxrate : 10000 : : Max bandwidth rate allowed on server, 0 == unlimited sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed toattain per axis sv_minrate : 4000 : : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "cheat" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.) sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable sv_precachegeneric : cmd : : Usage: sv_precachegeneric [ preload ] Add file to precache list sv_precacheinfo : cmd : : Show precache info sv_precachemodel : cmd : : Usage: sv_precachemodel [ preload ] Add model to precache list sv_precachesound : cmd : : Usage: sv_precachesound [ preload ] Add sound to precache list sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things) sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : 0 : : The region of the world to report this server in sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_sendtables : 0 : : Force full sendtable sending path sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only) sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "rep" : sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_unlag : 1 : , "sv" : Enables player lag compensation sv_unlockedchapters : 1 : , "a", "sv" : sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension sv_voiceenable : 1 : , "a", "nf" : sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane sv_waterfriction : 1 : , "sv", "nf", "rep" : template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defaults are: 1024> 0> 0> 0> Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop - loop back to the specified loop start point unconditionally Test_LoopCount : cmd : : Test_LoopCount - loop back to the specified loop start point the specified # of times Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds