= Dedicated Server Hosting Para sa Valheim na May Mods = Matagal na akong namamahala sa dedikadong pagho-host ng mga server ng Valheim para sa aking raiding party, kaya nang makakita sila ng ilang mods na gusto nilang subukan, naisip ko na ito ay tulad ng pagkuha ng kendi mula sa isang maliit na tao. O isang bagay Ito ay hindi. Ito. Pinagsama-sama ko ang impormasyon mula sa iba't ibang mga site, tumakbo sa mga hukay ng aof, pumunta sa bar, natulog iyon, pagkatapos ay naisip ko ito Narito kung paano ko ito ginawa. (TL;DR sa ibaba para sa script kiddies) Magsimula sa pangunahing pagho-host ng LightSail, gaya ng nakadokumento dito: httpsaws.amazon.com/getting-started/hands-on/valheim-on-aws/ Sundin ang mga tagubiling iyon hanggang sa makarating ka sa 3.3 - Pinili ko ang Ubuntu 20.04 LTS ngunit ang bersyon ay maaaring tumaas mula noong isinulat ko ito. Gawin ang lahat ng hakbang hanggang sa 3.2 at 3.3, ngunit unawain na kakailanganin mong ayusin ang pagpapangalan ng iyong save file sa ilang hakbang. Ang pag-iwan dito bilang default ('Nakatuon') ay mainam sa ngayon, ngunit babaguhin namin ito nang kaunti Ito ang batayan para sa isang normal na Valheim hosted dedicated server, kung iyon lang ang gusto mo, magaling ka dito. Pakitandaan na wala akong alam tungkol sa docker at lahat ng iyon. Kung mayroon kang kakayahan na kunin ang natitirang bahagi ng mga tagubiling ito at i-dockerize ang buong bagay na ito, mayroong isang milyong tao ang magpapahalaga nito Kung gusto mong magdagdag ng mga mod, narito ang ginawa ko Kunin ang mod manager Thunderstore mula sa httpswww.overwolf.com/app/Thunderstore-Thunderstore_Mod_Manager papunta sa iyong gaming rig Gusto ng mga kaibigan ko na laruin ang Epic Valheim set of mods, kaya hinanap ko sa Mod Manager ang Epic Valheim at na-download at na-install ko iyon Inilalagay nito ang mga file para sa lahat ng mod na ito sa pangalawang lokasyon sa iyong lokal na gaming rig. Mahahanap mo ang lokasyong iyon sa Mod Manager sa pamamagitan ng pagpunta sa mga setting, pagkatapos ay sa mga lokasyon, pagkatapos ay pag-click sa folder ng I-browse ang data. KAILANGAN MO ITO MAMAYA - PANATILIHING BUKAS ANG WINDOW Maglunsad ng lokal na laro ng Valheim sa pamamagitan ng "Start modded"na button sa Mod Manager, lumikha ng isang bagong mundo, at siguraduhin na ang lahat ng iyong mods ay inilapat gaya ng iyong inaasahan Bumalik sa folder ng data na lumabas at mag-click sa Valheim/profiles/Epic Valheim (o anuman) Kunin ang BepInEx folder at gumawa ng zip dito I-upload ang zip na iyon sa AWS S3 o ilang iba pang available na serbisyo sa pagho-host (siguraduhing i-twiddle ang mga pahintulot para ma-access mo ang mga ito, limitahan ng IP kung kinakabahan ka tungkol sa mga taong nag-bogar ng iyong data sa iyong nikel) Bumalik sa iyong LightSail instance, lumipat sa /home/ubuntu/valheim/server at wget whatever you just uploaded Then wget the dll pack for Valheim - The way I figured this out was to go to httpsvalheim.thunderstore.io/package/denikson/BepInExPack_Valheim/ and click on Manual Download. That downloaded it to my computer, but they have somescriptingthat obfuscates the address of the actual file. If you watch the network traffic (Hit F12 in Firefox, for example) you can watch the actual network traffic and find out that the file is actually at httpsgcdn.thunderstore.io/live/repository/packages/denikson-BepInExPack_Valheim-5.4.1900.zip. Find the file you want and wget it from the server (mine was wget httpsgcdn.thunderstore.io/live/repository/packages/denikson-BepInExPack_Valheim-5.4.1900.zip) Install unzip (sudo apt install unzip) Unzip the BepInExPack first - unzip denikson-BepInExPack_Valheim-5.4.1900.zip Move the files that enable doorstop and unstripped_corlib into place - mv BepInExPack_Valheim/* Delete the unused folder - rm -rf BepInExPack_Valheim/ Delete the unmodded BepInEx folder - rm -rf BepInEx Unzip the file you uploaded from your gaming rig (unzip BepInEx.zip or whatever you named it) - this contains both the mods and the config that you had locally Make sure that your directory structure looks something like: valheim/server$ ls BepInEx logs BepInEx.zipmanifest.json LinuxPlayer_s.debug server_exit.drp README.mdstart_game_bepinex. UnityPlayer.sostart_server. UnityPlayer_s.debug start_server_bepinex. 'Valheim Dedicated Server Manual.pdf' start_server_xterm. config.json steam_appid.txt denikson-BepInExPack_Valheim-5.4.1900.zip steamapps discord.json steamclient.so doorstop_config.ini unstripped_corlib doorstop_libs valheim_server.x86_64 icon.png valheim_server_Data linux64 winhttp.dll Change permissions on the run script - chmod 755 start_server_bepinex. Edit the run script to the name, world, and password you want. - vi start_server_bepinex.and go to the line that starts 'exec ./valheim_server Start the server in a way that it will continue running after you log out of LightSail - sudo ./start_server_bepinex.& Go back to your LightSail instance, find the IP Address and copy it Start a modded version of Valheim with the Mod Manager Select Join IP and drop your LightSail IP address in there BE A VIKING TL;DR: Create LightSail Ubuntu Instance Alter networking for instance to add a rule allowing UDP on ports 2456-2458 curl -fsSL httpsget.docker.com -o get-docker. sudoget-docker. sudo apt install docker-compose curl -o docker-compose.yml httpsgist.githubusercontent.com/robzhu/a127a6bce1ea25b01d40efb57ad1c26e/raw/30a2927a901dd614a518319cfeaa63a6bd2648a4/gistfile1.txt sudo docker-compose up (let it run until you see "Done generating locations, duration:" - then hit CONTROL-C tothe process) Install mods you want to run on your gaming rig via Thunderstore Mod Manager Go to your local install folder, find the BepInEx folder, zip that up into a .zip file, upload it to a place where it can be easily accessed (I pushed it to S3 and set it to public) cd /home/ubuntu/valheim/server wget wget (might be wget httpsgcdn.thunderstore.io/live/repository/packages/denikson-BepInExPack_Valheim-5.4.1900.zip) sudo apt install unzip unzip denikson-BepInExPack_Valheim-5.4.1900.zip mv BepInExPack_Valheim/* rm -rf BepInExPack_Valheim/ rm -rf BepInEx unzip BepInEx.zip chmod 755 start_server_bepinex. vi start_server_bepinex. sudo ./start_server_bepinex.& Great Thread. I've never worked in a linux terminal to this point, but had a few rusty C skills from college, and a lot of google I was a little confused on a few parts: Move the files that enable doorstop and unstripped_corlib into place - mv BepInExPack_Valheim/* the syntax *mv BepInExPack_Valheim didn't work for me. I had to use the full directories in the move function (let it run until you see "Done generating locations, duration:" - then hit CONTROL-C tothe process) This was in the TL:DR: but not it the full version So on the first point, what I posted vs what you mentioned - there was a lacking- when using the mv command, the first parameter is where from and the second parameter is where to. The purpose of that command is to move everything from the folder BepInExPack_Valheim (which is what the suffix /* is for) to here (which is what the . is for) As for the second, I am an imperfect soul. 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